OBJS = awesome.cpp image_manager.cpp sprite_manager.cpp app.cpp
CC = g++ -arch i386
DEBUG = -g
CFLAGS = -Wall -c $(DEBUG)
LFLAGS = -Wall $(DEBUG)
FRAMEWORKS = -framework sfml-system -framework sfml-graphics -framework sfml-window

all: $(OBJS)
	@echo "OBJS		= $(OBJS)"
	@echo "CC		= $(CC)"
	@echo "DEBUG		= $(DEBUG)"
	@echo "CFLAG		= $(CFLAG)"
	@echo "LFLAG		= $(LFLAG)"
	@echo "FRAMEWORKS	= $(FRAMEWORKS)"

	$(CC) $(LFLAGS) $(FRAMEWORKS) $(OBJS) -o ../bin/awesome